The Battle of
Caldiero, 30th
October 1805
While the main area of conflict in the campaigns
of 1805
took place to the north, a much more even contest developed in Italy,
between the Austrian army lead by Archduke Karl, and a mainly French
army under
Marshal Andre Massena. Infact, it could be argued that the Austrians
had had
the better of the campaign up until now, aided by a numerical
superiority.
However, with news of the disasters that had befell the main Austrian
army, the
Archduke Karl had to look for a way of extricating his force, and march
north.
Equally, Massena would seek to turn an Austrian retreat into rout if at
all
possible. The two forces met north of Verona,
near the village of Caldiero,
in a major battle, which took place over 3 days. Only the main action,
that of
the middle day, is covered by this scenario.
The Battlefield
The shaded area is rich in copses, bushes,
undulating hills
and hamlets, and is classed as Difficult Terrain. Other marked villages
are
Built Up Areas, each holding a maximum of 1 battalion, and all have the
standard defence value of +2. The area marked by the River Adige is
swampy, and
therefore counts as Difficult Terrain.
<>Game Setup>
The game starts at 10.30am.
All forces may start the game on any orders their commanders see fit,
on blinds
which are deployed, semi-deployed or in column of march. Both
commanders should
be reminded that they intend to attack.
Verdier appears on move 1, at point X with the 62nd
Ligne, but the rest of his command stays on the other side of the river
on
blinds- no more troops will come across the river, as Devidovich is
making a
demonstration attack towards Verona,
and Verdier will move to cover that flank. Therefore on move 2 inform
Massena
that a courier has arrived from Verdier, with a message relaying that
information, and that the 62nd Ligne will be left with a
Detached
commander, with Attack orders for the
Redoubts.
All other French troops are able to move at will
on move 1.
No Austrian forces will move until 11am , when the fog lifts (move 3 in
LFS). If they insist
on moving, all their forces count as Disordered
when contacted. Once the fog lifts, all forces are released.
The game continues until 5pm
(move 28 in LFS), or if the players agree to finish.
Special Rules
The Fog causes very poor visibility until 11am. Therefore, for the first 2
moves, all
troops count as in Difficult terrain for Spotting purposes.
Victory Conditions
Major
Austrian Victory
Take
and hold Caldiero and Gambion, and inflict 20% casualties on the French
Minor
Austrian Victory
Take
and hold Caldiero, and inflict 15% casualties on the French
Minor
French Victory
Take
and hold Caldiero, and inflict 15% casualties on the Austrians
Major
French Victory
Take
and hold Mount Nanfari or the Redoubts.