Umpire Notes and special rules for Elchingen
1. The Orders of Battle omit a few units, and consolidate others.
Specifically, the French 10th Chasseurs and 25th Dragoons are absent,
because all the French cavalry units were under strength and to include
them would give the French too strong a mounted threat.
Historically, all the Austrian cavalry regiments were split into battle
groups of 2 squadrons and allocated to the infantry brigades (the
single squadron of the Schwarzenberg Uhlans has been omitted). As for
the French, to include all these formations would unbalance the game,
and therefore all Austrian cavalry has been consolidated into
Regiments. There are some brigades with no cavalry element, and some
with a whole regiment.
2. Austrian battalion artillery. Auersperg IR#24 bought 6 3lb battalion
guns to the battle. These could be represented by a single battery of 6
light guns attached to Hessen-Homberg’s command, or by adding the +1
artillery support to combats involving this infantry regiment.
3. Austrian unit sizes. As many of these units had been badly mauled 3
days previously at Haslach-Jungingen, use 12 figure battalions for all
the infantry.
4. Austrian ammunition supply. The ammunition wagons were not
available, and the infantry had only 40 cartridges each. Therefore,
after an Austrian unit has been in two rounds of combat, give them a -2
in all future combats. The Austrians should be told this. Obviously, do
not tell the French player!
5. Although an 1805 battle, don’t take any nonsense from players
wanting the Austrians to be forced to fight in line- they fought the
battle in a chequerboard formation of company columns! And the French
attacked them in line!!
6. The convent at Elchingen. This was a really tough strong point. Give
it a +4 defence factor. The French need to be advised that they need to
attach Ney to a good unit (like the 6th Legere) to stand a chance of
taking it. (which is what he did in the actual battle)
7. Built up areas. Each built up area marked on the map can hold a single battalion.
8. The French horse artillery may be attached to either of the cavalry commands before the game begins
9. Seroux may move the French artillery reserve across the river to
bombard the Austrian position at his own initiative, if not ordered by
Ney to do so. Throw 1D6 per turn. A 6=the guns move.
Victory Conditions:
1. The French win if they take the heights and force the Austrians to retire, without using Malher’s Division.
2. If the French take the heights and force the Austrians to retire,
but need to use Malher’s Division to do so, then it’s a draw.
3. The Austrian’s win if they are still in possession of Ober-Elchingen, the convent and the heights.
Cards in the Pack
French Grand Tactical
French Bold/Gifted
Poor/Pants
Ney
Loison
Bourcier
Colbert
Riesch
Laudon
Hessen-Homburg
Mescery
12. Seroux
To be added should he be used:
13. Malher