Haslach-Jungingen. Umpire Notes
 
 

  1. All villages have a standard defence value of +2. Haslach and Thalfingen are represented by one built up area each, Jungingen by two- one normal, and one with a church.
  2. Should the French use their elite battalion to fortify the church at Jungingen, the defence factor rises to +4.
  3. Should the French a) hold the Church and b) attack Austrians in the village, should they win the combat, the Austrians will surrender (this is to simulate the historical French tactic of blocking the line of retreat from the village).
  4. The various streams leading from the Danube are no barrier to movement, unless combat is initiated through them, in which case they will disorder cavalry.
  5. The French may deploy anywhere they like. It would be fair (and historical) to encourage them to make Marchand a detached Brigadier (Solid/DAv -1), otherwise the command and control problems will overwhelm them.
  6. The game begins with the Austrian Left wing appearing on the road from Lehr. Mack will appear on the road if he rolls a 5 or 6 when his card comes up. The Right wing requires a 6 to appear. If neither Mack or the Right wing have appeared by move 8, they do so right away. The reserve will never appear.
  7. The terrain should be gently rolling- liberally place low hills across the battlefield. All woods count as difficult terrain.
  8. The Austrian may use column to attack- the assault against Haslach was delivered in a chequer-board formation of attack columns.
  9. There are no brigades in the Austrian organisations. Regiment is the highest level of order that can be issued.
  10. Although command of each wing was assigned to two generals, only one general per wing is used here, to represent the appalling command and control they exhibited on the day.
  11. The game lasts 20 turns, which signals nightfall. If the French still control Jungingen and Haslach, they have a victory. If they control only Haslach, it is a draw. If they do not control Haslach, the Austrians win.